🔗 Share this article Tom Clancy's The Division Makes Its Way to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game The intense world of Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A collaboration has been formed to create a TTRPG set within the franchise’s apocalyptic landscape. This initiative has been announced, with a funding drive planned to begin in the spring of 2026. "This project will bring the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through deep narrative and mission-based gameplay," states an announcement. Initial offerings will include a starter set, core rulebooks, a GM screen, figurines, and several deluxe editions. Exploring The Division's Dystopian World In this universe, a lethal pathogen known as Green Poison was released in NYC, sending the nation into chaos. As the crisis escalates, society crumbles and hostile groups rise, turning the urban landscape into a battlefield. To restore law and order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players enter the story. Development on the RPG has been in progress for approximately three years, and it is reportedly complete. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider audience, particularly in the United States. Manufacturing is slated to begin immediately following the fundraiser, with deliveries expected for the latter part of 2026. A Streamlined Gameplay Mechanic: The GRIS System An early look at the system confirms it uses 10-sided dice predominantly through its new GRIS system, promoting a streamlined and strategic style. Agents leverage abilities to assemble a handful of dice, typically between one and five d10s. Instead of summing the total, players choose a single “result die” from the pool. This die is then measured against a set challenge number. Rolling a perfect 10 grants additional bonuses, such as increased harm or enhanced aid. Combat Emphasize Positioning and Situational Insight Fights prioritize positioning and situational awareness, mirroring the video games. Factors like taking cover, elevation, or visibility have a direct impact success chances. This system seems built to reward teamwork and clever tactics over simple statistics. A Novel Health Mechanic The way health is managed introduces a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool. At critical condition, an agent collapses, but they’re not knocked out. They may still move and perform restricted acts, emulating the "downed" state common to many shooter games. Any player knocked down must consult a trauma table, potentially gaining lingering conditions like trauma or crippling injuries. An Introductory Scenario A free introductory rulebook is promised soon. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group lead the search for a lost doctor squad and must thwart an assault by the violent Rikers faction, who have seized control of that Manhattan district. More specifics and the full range of offerings will be unveiled closer to the campaign launch.